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Many night merchants in Sal's story also have plot armor. Usually, characters with significant story relevance have plot armor. Will never hate you as a cause of killing someone in their faction.Ĭharacters with plot armor can still die, unlike what the name implies.Will not be affected by First Impressions.Will not join combat with the player unless specifically encountered.Will not spawn as patrons unless otherwise specified.Will not be assigned as generic cast in a quest, unless the quest explicitly requires that character.Some NPCs have unique titles, unique negotiations, unique battle mechanics, and/or unique banes/boons. Offers the player mystery food in random eventsīelow is a list of non-sentient NPCs (mechs, creatures, etc.) that can be fought in Griftlands. Priest at the Hesh outpost in Sal's story Luminari at the Hesh outpost in Sal's story Offers to gamble with the player in random events
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Sells goods at Rise outpost in Sal's story.
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After they spawn, they may or may not be treated as other NPCs of the same type. Unlike other generic NPCs, they can only spawn through specific quests. These following NPCs are based on one of the generic NPCs. (Over)Charge, Concentration, Burn, ScorchĪdrenaline, Alleviate, Moxie, Drink, Traumaįor more information on core mechanics, see: Battle, Negotiation Generic NPCs īelow is a list of generic non-playable characters that can spawn in campaigns. Sal is the starting Hero, with Rook and Smith becoming available to play after advancing through Sal's story. Each Hero has their own set of stats and unique mechanics.
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